Showing posts with label Romance. Show all posts
Showing posts with label Romance. Show all posts

Wednesday, March 17, 2021

D10: Why is that person/creature doing evil stuff?

I came across this post a while back and found it quite in line with how I wanted my games to run.  I decided to make a convenient table of the main categories of villain motivations, to ensure villains have a nice variety of motivations.  

Anyway here it is:

D10: Why is that person/creature doing evil stuff?
  1. They believe they are acting in self-defense
  2. They believe it's for the greater good
  3. Self-interest, they believe their needs matter more than other's do
  4. They believe other people will hurt them if they don’t assert dominance first
  5. To get something they desperately need
  6. Pure sadism
  7. They're just totally numb to suffering and don't think about what they're doing
  8. Their senses are warped and they don't accurately perceive what they are doing
  9. They are in pain and lashing out randomly
  10. Roll twice and combine

Please comment if you can think of any more options to add to the list.



Sunday, February 28, 2021

D12 Excellent Animal Companions

 

  1. A majestic snow leopard that is trained to ride on horseback
  2. A talking horse.  Strong and swift, but a whiny diva.
  3. A soaring eagle who brings you small game and stolen hats.
  4. A swift camel who will always spit on your enemies.
  5. A thoughtful elephant who tries to warn you when you're about to make a bad decision.
  6. A gazelle that watches out for dangers in the wilderness.
  7. A large dog of middling intelligence that will try to protect you from all threats.
  8. An agile mountain goat who pickpockets things for you.
  9. A snow white dove who always delivers messages to the right place.
  10. A clever fox who guides you through the wilderness.
  11. A small monkey who sits on your shoulder and screams if someone tries to sneak up on you.  Loves apricots and becomes irate when denied them.
  12. A venomous snake who will sit draped over your shoulders and look very intimidating.


An exercise in taking ability scores literally

Many games use 3d6 to decide character stats. Zedeck Siew posted an interesting discussion regarding how to interpret ability scores.  Thi...